Without trample, he can be chump blocked all day. As Drizzt grows, he will be blocked or he knocks someone out of the game. This powers up Drizzt for creature removal from your command zone.
Deathtouch works well with double strike. When brewing this deck the first theme you want to make sure you include is deathtouch equipment. He is not the cause of the mischievousness but provides the framework for an alternative brew. However, Drizzt is a commander you can work around to create a counters deck and add some mischievousness to your board. I would much rather have Sigarda, Host of Herons who has built in evasion and is difficult to remove than Drizzt as a Voltron commander. His gain counters ability wants you to play Voltron, but there are better Voltron commanders than Drizzt.
You can win with either beatdown using creatures or a single shot of Zenith Flare to the opponent’s face.The most unique deck in terms of win condition and concept.Except for a few decks, creature-based decks are still dominant in Standard. With the next major set coming up in September, we still won’t expect drastic changes to the meta, especially in Standard. The current Standard meta still currently revolve around creatures bashing each other.